When I mentioned OGRE materials I didn't mean the shaders so much as how the materals are set up as scripts that contain all the basic material/Brushdata either per mesh or all the materials in a scene and specify which texture layer coinsides with which part of a shader.
Seems to work quite well for both coders and artists, as coders can edit features in a text editor without using art tools, and artists who's exporter doesn't support a particular eg. blendmode, it can be added in a script.
Anything that can make playing with shaders fun and easy is a good thing. Only thing I'd miss would be the ability to use 3dsmax and its easy to use WYSIWYG material editor for .FX .HLSL export.
Hopefully Mark will come up with something that can be made compatible with third party art tools.
Seems to work quite well for both coders and artists, as coders can edit features in a text editor without using art tools, and artists who's exporter doesn't support a particular eg. blendmode, it can be added in a script.
Anything that can make playing with shaders fun and easy is a good thing. Only thing I'd miss would be the ability to use 3dsmax and its easy to use WYSIWYG material editor for .FX .HLSL export.
Hopefully Mark will come up with something that can be made compatible with third party art tools.