Mike,
I'm not sure but your problem sounds to me like a scale problem.
When you scale a parent up or down, automatically the children
are scaled too, BUT the problem is when you have many parents
and children with different rotations and such ... then
moving the entities could produce strange results and
subtle deformations of the movement itself.
just a thought
Paolo.
I'm not sure but your problem sounds to me like a scale problem.
When you scale a parent up or down, automatically the children
are scaled too, BUT the problem is when you have many parents
and children with different rotations and such ... then
moving the entities could produce strange results and
subtle deformations of the movement itself.
just a thought
Paolo.