have fun with it:
if you want to create that list by your own:
will create a file c:\blitz.txt and will put all commands in it.
note: you have to set the environment-variable "blitzpath" by hand to be able to execute blitzcc.exe from the commandline.
another note: you might want to rename the "userlibs"-folder to something different, or else you get all your userlibs as well into that file ;)
cheers
Abs After And Before Case Const Data Default Delete Dim Each Else ElseIf EndIf Exit False Field First Float For Forever Function Global Gosub Goto Handle If Include Insert Int Last Local Mod New Next Not Null Object Or Pi Read Repeat Restore Return Sar Select Sgn Shl Shr Step Str Then To True Type Until Wend While Xor DebugLog text$ FreeTimer timer WaitTimer ( timer ) CreateTimer ( hertz ) SetEnv env_var$,value$ GetEnv$ ( env_var$ ) SystemProperty$ ( property$ ) CommandLine$ ( ) MilliSecs ( ) Delay millisecs ExecFile command$ RuntimeError message$ AppTitle title$[,close_prompt$] Stop End RuntimeStats EntityClass$ ( entity ) EntityName$ ( entity ) NameEntity entity,name$ FreeEntity entity ShowEntity entity HideEntity entity EntityOrder entity,order EntityAutoFade entity,near#,far# EntityFX entity,fx EntityBlend entity,blend EntityTexture entity,texture[,frame][,index] EntityShininess entity,shininess# EntityAlpha entity,alpha# EntityColor entity,red#,green#,blue# PaintEntity entity,brush FindChild ( entity,name$ ) GetChild ( entity,index ) CountChildren ( entity ) EntityParent entity,parent[,global] Animating ( entity ) AnimLength ( entity ) AnimTime# ( entity ) AnimSeq ( entity ) ExtractAnimSeq ( entity,first_frame,last_frame[,anim_seq] ) AddAnimSeq ( entity,length ) SetAnimKey entity,frame[,pos_key][,rot_key][,scale_key] Animate entity[,mode][,speed#][,sequence][,transition#] SetAnimTime entity,time#[,anim_seq] AlignToVector entity,vector_x#,vector_y#,vector_z#,axis[,rate#] PointEntity entity,target[,roll#] RotateEntity entity,pitch#,yaw#,roll#[,global] ScaleEntity entity,x_scale#,y_scale#,z_scale#[,global] PositionEntity entity,x#,y#,z#[,global] TranslateEntity entity,x#,y#,z#[,global] TurnEntity entity,pitch#,yaw#,roll#[,global] MoveEntity entity,x#,y#,z# CollisionTriangle ( entity,collision_index ) CollisionSurface ( entity,collision_index ) CollisionEntity ( entity,collision_index ) CollisionTime# ( entity,collision_index ) CollisionNZ# ( entity,collision_index ) CollisionNY# ( entity,collision_index ) CollisionNX# ( entity,collision_index ) CollisionZ# ( entity,collision_index ) CollisionY# ( entity,collision_index ) CollisionX# ( entity,collision_index ) CountCollisions ( entity ) EntityCollided ( entity,type ) EntityDistance# ( source_entity,destination_entity ) EntityBox entity,x#,y#,z#,width#,height#,depth# EntityRadius entity,x_radius#[,y_radius#] GetEntityType ( entity ) GetParent ( entity ) EntityPickMode entity,pick_geometry[,obscurer] EntityType entity,collision_type[,recursive] ResetEntity entity DeltaYaw# ( src_entity,dest_entity ) DeltaPitch# ( src_entity,dest_entity ) VectorPitch# ( x#,y#,z# ) VectorYaw# ( x#,y#,z# ) TFormedZ# ( ) TFormedY# ( ) TFormedX# ( ) TFormNormal x#,y#,z#,source_entity,dest_entity TFormVector x#,y#,z#,source_entity,dest_entity TFormPoint x#,y#,z#,source_entity,dest_entity GetMatElement# ( entity,row,column ) EntityRoll# ( entity[,global] ) EntityYaw# ( entity[,global] ) EntityPitch# ( entity[,global] ) EntityZ# ( entity[,global] ) EntityY# ( entity[,global] ) EntityX# ( entity[,global] ) CopyEntity ( entity[,parent] ) EmitSound ( sound,entity ) CreateListener ( parent[,rolloff_factor#][,doppler_scale#][,distance_scale#] ) ModifyTerrain terrain,terrain_x,terrain_z,height#[,realtime] TerrainHeight# ( terrain,terrain_x,terrain_z ) TerrainSize ( terrain ) TerrainZ# ( terrain,world_x#,world_y#,world_z# ) TerrainY# ( terrain,world_x#,world_y#,world_z# ) TerrainX# ( terrain,world_x#,world_y#,world_z# ) TerrainShading terrain,enable TerrainDetail terrain,detail_level[,morph] LoadTerrain ( heightmap_file$[,parent] ) CreateTerrain ( grid_size[,parent] ) CreatePlane ( [segments][,parent] ) CreateMirror ( [parent] ) BSPAmbientLight bsp,red#,green#,blue# BSPLighting bsp,use_lightmaps LoadBSP ( file$[,gamma_adj#][,parent] ) MD2Animating ( md2 ) MD2AnimLength ( md2 ) MD2AnimTime# ( md2 ) AnimateMD2 md2[,mode][,speed#][,first_frame][,last_frame][,transition#] LoadMD2 ( file$[,parent] ) SpriteViewMode sprite,view_mode HandleSprite sprite,x_handle#,y_handle# ScaleSprite sprite,x_scale#,y_scale# RotateSprite sprite,angle# LoadSprite ( file$[,texture_flags][,parent] ) CreateSprite ( [parent] ) CreatePivot ( [parent] ) LightConeAngles light,inner_angle#,outer_angle# LightRange light,range# LightColor light,red#,green#,blue# CreateLight ( [type][,parent] ) PickedTriangle ( ) PickedSurface ( ) PickedEntity ( ) PickedTime# ( ) PickedNZ# ( ) PickedNY# ( ) PickedNX# ( ) PickedZ# ( ) PickedY# ( ) PickedX# ( ) CameraPick ( camera,viewport_x#,viewport_y# ) LinePick ( x#,y#,z#,dx#,dy#,dz#[,radius#] ) EntityPick ( entity,range# ) EntityVisible ( src_entity,dest_entity ) EntityInView ( entity,camera ) ProjectedZ# ( ) ProjectedY# ( ) ProjectedX# ( ) CameraProject camera,x#,y#,z# CameraFogMode camera,mode CameraFogRange camera,near#,far# CameraFogColor camera,red#,green#,blue# CameraViewport camera,x,y,width,height CameraProjMode camera,mode CameraClsMode camera,cls_color,cls_zbuffer CameraClsColor camera,red#,green#,blue# CameraRange camera,near#,far# CameraZoom camera,zoom# CreateCamera ( [parent] ) TriangleVertex ( surface,index,vertex ) VertexW# ( surface,index[,coord_set] ) VertexV# ( surface,index[,coord_set] ) VertexU# ( surface,index[,coord_set] ) VertexAlpha# ( surface,index ) VertexBlue# ( surface,index ) VertexGreen# ( surface,index ) VertexRed# ( surface,index ) VertexNZ# ( surface,index ) VertexNY# ( surface,index ) VertexNX# ( surface,index ) VertexZ# ( surface,index ) VertexY# ( surface,index ) VertexX# ( surface,index ) CountTriangles ( surface ) CountVertices ( surface ) VertexTexCoords surface,index,u#,v#[,w#][,coord_set] VertexColor surface,index,red#,green#,blue#[,alpha#] VertexNormal surface,index,nx#,ny#,nz# VertexCoords surface,index,x#,y#,z# AddTriangle ( surface,v0,v1,v2 ) AddVertex ( surface,x#,y#,z#[,u#][,v#][,w#] ) PaintSurface surface,brush ClearSurface surface[,clear_vertices][,clear_triangles] FindSurface ( mesh,brush ) GetEntityBrush ( entity ) GetSurfaceBrush ( surface ) CreateSurface ( mesh[,brush] ) GetSurface ( mesh,surface_index ) CountSurfaces ( mesh ) MeshesIntersect ( mesh_a,mesh_b ) MeshDepth# ( mesh ) MeshHeight# ( mesh ) MeshWidth# ( mesh ) LightMesh mesh,red#,green#,blue#[,range#][,x#][,y#][,z#] UpdateNormals mesh AddMesh source_mesh,dest_mesh PaintMesh mesh,brush FlipMesh mesh FitMesh mesh,x#,y#,z#,width#,height#,depth#[,uniform] PositionMesh mesh,x#,y#,z# RotateMesh mesh,pitch#,yaw#,roll# ScaleMesh mesh,x_scale#,y_scale#,z_scale# CopyMesh ( mesh[,parent] ) CreateCone ( [segments][,solid][,parent] ) CreateCylinder ( [segments][,solid][,parent] ) CreateSphere ( [segments][,parent] ) CreateCube ( [parent] ) CreateMesh ( [parent] ) LoadAnimSeq ( entity,file$ ) LoadAnimMesh ( file$[,parent] ) LoadMesh ( file$[,parent] ) BrushFX brush,fx BrushBlend brush,blend GetBrushTexture ( brush[,index] ) BrushTexture brush,texture[,frame][,index] BrushShininess brush,shininess# BrushAlpha brush,alpha# BrushColor brush,red#,green#,blue# FreeBrush brush LoadBrush ( file$[,texture_flags][,u_scale#][,v_scale#] ) CreateBrush ( [red#][,green#][,blue#] ) TextureFilter match_text$[,texture_flags] ClearTextureFilters TextureBuffer ( texture[,frame] ) SetCubeMode texture,mode SetCubeFace texture,face TextureName$ ( texture ) TextureHeight ( texture ) TextureWidth ( texture ) PositionTexture texture,u_offset#,v_offset# RotateTexture texture,angle# ScaleTexture texture,u_scale#,v_scale# TextureCoords texture,coords TextureBlend texture,blend FreeTexture texture LoadAnimTexture ( file$,flags,width,height,first,count ) LoadTexture ( file$[,flags] ) CreateTexture ( width,height[,flags][,frames] ) Stats3D# ( type ) TrisRendered ( ) ActiveTextures ( ) ClearWorld [entities][,brushes][,textures] RenderWorld [tween#] CaptureWorld UpdateWorld [elapsed_time#] Collisions source_type,destination_type,method,response ClearCollisions AmbientLight red#,green#,blue# WireFrame enable AntiAlias enable Dither enable WBuffer enable GfxDriverCaps3D ( ) HWTexUnits ( ) HWMultiTex enable LoaderMatrix file_ext$,xx#,xy#,xz#,yx#,yy#,yz#,zx#,zy#,zz# NetMsgData$ ( ) NetMsgTo ( ) NetMsgFrom ( ) NetMsgType ( ) RecvNetMsg ( ) SendNetMsg ( type,msg$,from_player[,to_player][,reliable] ) NetPlayerLocal ( player ) NetPlayerName$ ( player ) DeleteNetPlayer player CreateNetPlayer ( name$ ) StopNetGame JoinNetGame ( game_name$,ip_address$ ) HostNetGame ( game_name$ ) StartNetGame ( ) Load3DSound ( filename$ ) ChannelPlaying ( channel ) ChannelPan channel,pan# ChannelVolume channel,volume# ChannelPitch channel,pitch ResumeChannel channel PauseChannel channel StopChannel channel PlayCDTrack ( track[,mode] ) PlayMusic ( midifile$ ) PlaySound ( sound ) SoundPan sound,pan# SoundVolume sound,volume# SoundPitch sound,pitch LoopSound sound FreeSound sound LoadSound ( filename$ ) DirectInputEnabled ( ) EnableDirectInput enable FlushJoy JoyVDir ( [port] ) JoyUDir ( [port] ) JoyZDir ( [port] ) JoyYDir ( [port] ) JoyXDir ( [port] ) JoyHat ( [port] ) JoyRoll# ( [port] ) JoyYaw# ( [port] ) JoyPitch# ( [port] ) JoyV# ( [port] ) JoyU# ( [port] ) JoyZ# ( [port] ) JoyY# ( [port] ) JoyX# ( [port] ) JoyWait ( [port] ) WaitJoy ( [port] ) GetJoy ( [port] ) JoyHit ( button[,port] ) JoyDown ( button[,port] ) JoyType ( [port] ) MoveMouse x,y FlushMouse MouseZSpeed ( ) MouseYSpeed ( ) MouseXSpeed ( ) MouseZ ( ) MouseY ( ) MouseX ( ) MouseWait ( ) WaitMouse ( ) GetMouse ( ) MouseHit ( button ) MouseDown ( button ) FlushKeys WaitKey ( ) GetKey ( ) KeyHit ( key ) KeyDown ( key ) HidePointer ShowPointer Locate x,y Input$ ( [prompt$] ) Print [string$] Write string$ ImageRectCollide ( image,x,y,frame,rect_x,rect_y,rect_width,rect_height ) ImageRectOverlap ( image,x,y,rect_x,rect_y,rect_width,rect_height ) RectsOverlap ( x1,y1,width1,height1,x2,y2,width2,height2 ) ImagesCollide ( image1,x1,y1,frame1,image2,x2,y2,frame2 ) ImagesOverlap ( image1,x1,y1,image2,x2,y2 ) TFormFilter enable TFormImage image,a#,b#,c#,d# RotateImage image,angle# ResizeImage image,width#,height# ScaleImage image,xscale#,yscale# ImageYHandle ( image ) ImageXHandle ( image ) ImageHeight ( image ) ImageWidth ( image ) AutoMidHandle enable MidHandle image HandleImage image,x,y MaskImage image,red,green,blue DrawBlockRect image,x,y,rect_x,rect_y,rect_width,rect_height[,frame] DrawImageRect image,x,y,rect_x,rect_y,rect_width,rect_height[,frame] TileBlock image[,x][,y][,frame] TileImage image[,x][,y][,frame] DrawBlock image,x,y[,frame] DrawImage image,x,y[,frame] ImageBuffer ( image[,frame] ) GrabImage image,x,y[,frame] SaveImage ( image,bmpfile$[,frame] ) FreeImage image LoadAnimImage ( bmpfile$,cellwidth,cellheight,first,count ) CreateImage ( width,height[,frames] ) CopyImage ( image ) LoadImage ( bmpfile$ ) CloseMovie movie MoviePlaying ( movie ) MovieHeight ( movie ) MovieWidth ( movie ) DrawMovie ( movie[,x][,y][,w][,h] ) OpenMovie ( file$ ) StringHeight ( string$ ) StringWidth ( string$ ) FontHeight ( ) FontWidth ( ) FreeFont font LoadFont ( fontname$[,height][,bold][,italic][,underline] ) CopyRect source_x,source_y,width,height,dest_x,dest_y[,src_buffer][,dest_buffer] Text x,y,text$[,centre_x][,centre_y] Line x1,y1,x2,y2 Oval x,y,width,height[,solid] Rect x,y,width,height[,solid] Plot x,y Cls SetFont font ClsColor red,green,blue ColorBlue ( ) ColorGreen ( ) ColorRed ( ) GetColor x,y Color red,green,blue Viewport x,y,width,height Origin x,y CopyPixelFast src_x,src_y,src_buffer,dest_x,dest_y[,dest_buffer] CopyPixel src_x,src_y,src_buffer,dest_x,dest_y[,dest_buffer] WritePixelFast x,y,argb[,buffer] ReadPixelFast ( x,y[,buffer] ) WritePixel x,y,argb[,buffer] ReadPixel ( x,y[,buffer] ) UnlockBuffer [buffer] LockBuffer [buffer] SaveBuffer ( buffer,bmpfile$ ) LoadBuffer ( buffer,bmpfile$ ) GraphicsBuffer ( ) SetBuffer buffer GraphicsDepth ( ) GraphicsHeight ( ) GraphicsWidth ( ) Flip [vwait] VWait [frames] ScanLine ( ) BackBuffer ( ) FrontBuffer ( ) GammaBlue# ( blue ) GammaGreen# ( green ) GammaRed# ( red ) UpdateGamma [calibrate] SetGamma src_red,src_green,src_blue,dest_red#,dest_green#,dest_blue# EndGraphics Graphics3D width,height[,depth][,mode] Graphics width,height[,depth][,mode] Windowed3D ( ) GfxMode3D ( mode ) GfxMode3DExists ( width,height,depth ) CountGfxModes3D ( ) GfxDriver3D ( driver ) TotalVidMem ( ) AvailVidMem ( ) GfxModeDepth ( mode ) GfxModeHeight ( mode ) GfxModeWidth ( mode ) GfxModeExists ( width,height,depth ) CountGfxModes ( ) SetGfxDriver driver GfxDriverName$ ( driver ) CountGfxDrivers ( ) CallDLL ( dll_name$,func_name$[,in_bank][,out_bank] ) WriteBytes ( bank,file,offset,count ) ReadBytes ( bank,file,offset,count ) PokeFloat bank,offset,value# PokeInt bank,offset,value PokeShort bank,offset,value PokeByte bank,offset,value PeekFloat# ( bank,offset ) PeekInt ( bank,offset ) PeekShort ( bank,offset ) PeekByte ( bank,offset ) CopyBank src_bank,src_offset,dest_bank,dest_offset,count ResizeBank bank,size BankSize ( bank ) FreeBank bank CreateBank ( [size] ) DeleteFile file$ CopyFile file$,to$ FileType ( file$ ) FileSize ( file$ ) DeleteDir dir$ CreateDir dir$ ChangeDir dir$ CurrentDir$ ( ) NextFile$ ( dir ) CloseDir dir ReadDir ( dirname$ ) SeekFile ( file_stream,pos ) FilePos ( file_stream ) CloseFile file_stream WriteFile ( filename$ ) ReadFile ( filename$ ) OpenFile ( filename$ ) TCPTimeouts read_millis,accept_millis TCPStreamPort ( tcp_stream ) TCPStreamIP ( tcp_stream ) AcceptTCPStream ( tcp_server ) CloseTCPServer tcp_server CreateTCPServer ( port ) CloseTCPStream tcp_stream OpenTCPStream ( server$,server_port[,local_port] ) UDPTimeouts recv_timeout UDPMsgPort ( udp_stream ) UDPMsgIP ( udp_stream ) UDPStreamPort ( udp_stream ) UDPStreamIP ( udp_stream ) RecvUDPMsg ( udp_stream ) SendUDPMsg udp_stream,dest_ip[,dest_port] CloseUDPStream udp_stream CreateUDPStream ( [port] ) HostIP ( host_index ) CountHostIPs ( host_name$ ) DottedIP$ ( IP ) CopyStream src_stream,dest_stream[,buffer_size] WriteLine stream,string$ WriteString stream,string$ WriteFloat stream,float# WriteInt stream,int WriteShort stream,short WriteByte stream,byte ReadLine$ ( stream ) ReadString$ ( stream ) ReadFloat# ( stream ) ReadInt ( stream ) ReadShort ( stream ) ReadByte ( stream ) ReadAvail ( stream ) Eof ( stream ) CurrentTime$ ( ) CurrentDate$ ( ) Bin$ ( value ) Hex$ ( value ) Len ( string$ ) Asc ( string$ ) Chr$ ( ascii ) RSet$ ( string$,size ) LSet$ ( string$,size ) Trim$ ( string$ ) Lower$ ( string$ ) Upper$ ( string$ ) Mid$ ( string$,start[,count] ) Instr ( string$,find$[,from] ) Replace$ ( string$,from$,to$ ) Right$ ( string$,count ) Left$ ( string$,count ) String$ ( string$,repeat ) RndSeed ( ) SeedRnd seed Rand ( from[,to] ) Rnd# ( from#[,to#] ) Log10# ( float# ) Log# ( float# ) Exp# ( float# ) Ceil# ( float# ) Floor# ( float# ) Sqr# ( float# ) ATan2# ( floata#,floatb# ) ATan# ( float# ) ACos# ( float# ) ASin# ( float# ) Tan# ( degrees# ) Cos# ( degrees# ) Sin# ( degrees# )
if you want to create that list by your own:
blitzcc +k > c:\blitz.txt
will create a file c:\blitz.txt and will put all commands in it.
note: you have to set the environment-variable "blitzpath" by hand to be able to execute blitzcc.exe from the commandline.
another note: you might want to rename the "userlibs"-folder to something different, or else you get all your userlibs as well into that file ;)
cheers