Well, whenever the subject of 3D model format conversion comes up, the answer almost invariably involves using Ultimate Unwrap3D... whether you're interested in using it for its excellent UV unwrapping features or not, the list of supported formats is fairly extensive... having said that, it does not include Poser's native format. So what I would do is try each of Poser's export formats, and see which make it into Unwrap3D succesfully. Then re-save as a B3D.
Your application *could* be very valuable... if it allows the user to control the camera, 'actors' and sound effects (maybe even some lip-sync animation) according to a timeline--or something like that--then that would be very useful for game programmers in the community who want to create realtime 3D cut-scenes. ...Is that anything like what you're working on?
Your application *could* be very valuable... if it allows the user to control the camera, 'actors' and sound effects (maybe even some lip-sync animation) according to a timeline--or something like that--then that would be very useful for game programmers in the community who want to create realtime 3D cut-scenes. ...Is that anything like what you're working on?