Here's a very simple way of doing a "jump" I'm not that good at physics... hehe.
Graphics3D 640, 480, 0, 2 cam = CreateCamera() cube = CreateCube() MoveEntity cube, 0, 0, 10 gravity# = .2 jumpforce# = gravity# *2.5 Repeat If KeyHit(57) Then jump = True If jump = True Then i = i + 1 If i = 30 Then jump=False : i = 0 EndIf If jump = True Then MoveEntity cube, 0, jumpforce#-gravity#, 0 Else MoveEntity cube, 0, -gravity, 0 EndIf If EntityY(cube) <0 Then PositionEntity cube, 0, 0, 10 RenderWorld Text 0, 0, i Text 0, 20, jump Flip Until KeyHit(1) End