LoadSprite Not Working

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When I test my particle code with my older machine, LoadSprite works fine. When I try to test it on my newer machine (and my friends new machine, too), LoadSprite doesn't actually do anything and I get an "entity does not exist" error on compiles when it comes to my particle entity. Even the compiled EXE has the same problem. My old computer runs it like a champ, the new computers bombs out with memory access violation (due to the unloaded entity trying to be used). Any idea why this might be happening?

My new graphics card is a GeForce 7800 GT OC (256 MB) from BFG (I had a FX5200 in my old computer), and I have the most up to date drivers with it.