JV-ODE For BlitzMax (Win32) Released

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Hi Cygnus,

Sorry for the delay, I've got a nasty dose of Flu :(

The CreateTriMesh function is essentially the same as the Blitz3D version, I've emailed you the details.

You need to create banks for the vert and tri data, then send the banks to the ODE TriMesh function. I didn't include this code because it's specifically built for the JV-ODE B3DLoader module and might confuse users as it would be slightly different for each 3D engine.

If anyone needs any help building the TriMesh function for their preferred engine, please get in contact and I'll help you with it.

Once I've built up a function for each 3D engine, it will be included in the wrapper.