Dynamic Light problem..

Blitz3D Forums/Blitz3D Programming/Dynamic Light problem..

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I managed to do this once, its a real mission to get the ballance right. If you have exported something from giles or cs you must set up a recursive functionm, to go through each branch of the mesh and turn the fullbright off.

Also you must recreate a DX light for each light your lightmapper used to shadow it, in the same positions. (otherwise its too dark).

Finally, i found this method is only really effective with subtle shadows. Shadows that are too dark will look weird, as they wont be lit by any non static lights (torches etc).