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Stevie
Graphics3D 640,480,16,1 plane = CreatePlane() DebugLog "Created Plane: " + plane tex = CreateTexture( 16,16 ) SetBuffer TextureBuffer( tex ) For y = 0 To 15 For x = 0 To 15 Color Rand(128)+127, Rand(128)+127, Rand(128)+127 Plot x, y Next Next SetBuffer BackBuffer() EntityTexture plane,tex FreeTexture tex cam = CreatePivot() camera = CreateCamera(cam) PositionEntity cam, 0,5,-10 PointEntity camera,plane While Not exitGame = 1 TurnEntity cam , 0 , -MouseXSpeed() , 0 TurnEntity camera , MouseYSpeed(), 0, 0 MoveMouse 320,240 MoveEntity cam , KeyDown(205) - KeyDown( 203 ) , 0 , KeyDown(200) - KeyDown( 208 ) If KeyHit(1) Then exitGame = 1 RenderWorld Flip Wend
Stevie