Camera Scrolling Problem

Blitz3D Forums/Blitz3D Programming/Camera Scrolling Problem

This is probably an easy problem but I can't figure it out. You are supposed to look down directly at the plane and then be able to move around by using the direction keys. Thanks.
Here is the code:

plane = CreatePlane()
DebugLog "Created Plane: " + plane
tex = LoadTexture("Data\Menus\Cursor.png")
DebugLog "Loaded Texture: " + tex
cam = CreatePivot()

FreeEntity camera
camera = CreateCamera(cam)

PositionEntity camera,EntityX(cam),EntityY(cam),EntityZ(cam)
EntityTexture plane,tex

MoveEntity cam,0,0,5
MoveEntity camera,0,0,5
PointEntity camera,plane

FreeTexture tex
tex = 0

While Not exitGame = 1

TurnEntity camera,MouseYSpeed(),0,0
TurnEntity camera,0,-MouseXSpeed(),0
If KeyHit(208) Then 
	MoveEntity cam,0,0,-1
ElseIf KeyHit(200) Then 
	MoveEntity cam,0,0,1
ElseIf KeyHit(203) Then
	MoveEntity cam,-1,0,0
ElseIf KeyHit(205) Then 
	MoveEntity cam,1,0,0
EndIf

If KeyHit(1) Then exitGame = 1

RenderWorld
Flip

Wend