@ jfk , Interesting concept ... do you have a copy of Eurythmia's code that I can take a butchers at?
I have experimented in the past with a more optimised version of Tainted & Halo's fake stencil code but this method is only really effective when using lower poly proxy meshes to represent the shadows and with a flatish receiver mesh.
Cheers
Stevie
I have experimented in the past with a more optimised version of Tainted & Halo's fake stencil code but this method is only really effective when using lower poly proxy meshes to represent the shadows and with a flatish receiver mesh.
Cheers
Stevie