.Ogg Loading

BlitzMax Forums/BlitzMax Programming/.Ogg Loading

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I don't think there is currently a way around the long OGG load times, or their effects on virtual ram in BlitzMax until streaming support is added (PlayMusic).

I ended up having to write a background program in Blitz+ to stream the ogg music for my game, this helped remove the 15 second initial load time and other issues. Not the prettiest solution, but it works.

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Make sure you're setting the ogg handles to null and try manual garbage collection