And there is a bug...
Change the GM_NextFrame function to the one below. I noticed this after my last post. I broke one of the rules. If a cell has exactly three neighbours it stays alive OR gives birth. I noticed there was a problem when I tried to do a glider. It didn't work! So here's the updated function.
Change the GM_NextFrame function to the one below. I noticed this after my last post. I broke one of the rules. If a cell has exactly three neighbours it stays alive OR gives birth. I noticed there was a problem when I tried to do a glider. It didn't work! So here's the updated function.
Function GM_NextFrame(id:Int) Local TargetFrame:Int = 0 If id = 0 TargetFrame = 1 End If HK_ClearBoard(TargetFrame) For y = 0 To 28 For x = 0 To 39 Local NCount:Int = GM_KeepAlive(id, x, y) Select NCount Case 2 If GameBoard[id, x, y] = TLifeCell.ALIVE GameBoard[TargetFrame, x, y] = TLifeCell.ALIVE End If Case 3 GameBoard[TargetFrame, x, y] = TLifeCell.ALIVE Default GameBoard[TargetFrame, x, y] = TLifeCell.DEAD End Select Next Next CURRENT_BOARD = TargetFrame End Function