Blitzmax rendering overview

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unfortunately the example I posted above actually breaks my little workaround!

The key with the workaround is the setscale command - it simulates a nice bit of large overdraw which causes the phenomenon to rear it's head.

Only inserting:


grabpixmap(0,0,2,2)


Just like that (garbage collector will take care of it) in place after flip 0, will the problem truely be solved, but at a great performance hit! I guess the above example is VERY effective at demonstrating the lag :)

BRL: balls in your court dudes - please fix this bug - you now have a good example to work with.