Blitzmax rendering overview

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IMPORTANT: SOLUTION

Please test this solution. Going by the advice I found on dxdev, I draw an image each frame AFTER my flip. It is a 2x2 texture.

I then lock and unlock *just the texture*. It seems to have solved the problem. Please test...

Flip 0

DrawImage antiLag,0,0
LockImage(antiLag)
UnlockImage(antiLag)




Just in case anyone missed it: please give feedback if this works for you...