Blitzmax rendering overview

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Does anyone at least test his stuff with BM 1.18 or just assume things?
While DX was slower till that point, we were not able to get any real difference between D3D7Max2D, BufferedD3D7Max2D (which is more suited for crap cards) and OpenGL within test apps that draws quite some stuff (from text, over images etc).
I first was under the impression that Buffered is faster, but this, at least on "real 3D cards" (which are min. requirements for BM anyway!), is not true.

And that grabpixmap destroys the performance is somehow quite logical. It must lock the backbuffer which blocks any rendering till it is unlocked again.
If you really want to defeat it, ask Indiepath for the render to texture and do your own flip chain. Then you will be without problems and speed burner "want to be workarounds"