Possible solution:
draw a very small completely alpha-tested-away texture to the screen
every frame, and every frame lock this texture. That should achieve the same
effect. Some drivers will not stall if you don't use the texture during the
scene. But the only way to check if this actually works is to try it, sadly.
Could this be a very fast way to cure buffering ahead?
draw a very small completely alpha-tested-away texture to the screen
every frame, and every frame lock this texture. That should achieve the same
effect. Some drivers will not stall if you don't use the texture during the
scene. But the only way to check if this actually works is to try it, sadly.
Could this be a very fast way to cure buffering ahead?