keeping ALL attributes when parenting

Blitz3D Forums/Blitz3D Beginners Area/keeping ALL attributes when parenting

Well, that is what I orrigonally thought also, and that is exactly what I want, but this is not the case. I think this might be a bug. It is acting very strangly. I have been making simple programs to see what is wrong with this. It seems that it only scales the child if you have used aligntovector on the child. Here is a simple program to ilustrate.
Graphics3D 640,480
SetBuffer BackBuffer()

camera=CreateCamera()

parent=CreateSphere()
ScaleEntity parent,2,4,1

child=CreateSphere()
AlignToVector child,.000001,.000001,.000001,3
PositionEntity child,0,0,5
EntityParent child,parent,1

While Not KeyDown(1)

UpdateWorld
RenderWorld
Flip
Wend
End