Well, that is what I orrigonally thought also, and that is exactly what I want, but this is not the case. I think this might be a bug. It is acting very strangly. I have been making simple programs to see what is wrong with this. It seems that it only scales the child if you have used aligntovector on the child. Here is a simple program to ilustrate.
Graphics3D 640,480 SetBuffer BackBuffer() camera=CreateCamera() parent=CreateSphere() ScaleEntity parent,2,4,1 child=CreateSphere() AlignToVector child,.000001,.000001,.000001,3 PositionEntity child,0,0,5 EntityParent child,parent,1 While Not KeyDown(1) UpdateWorld RenderWorld Flip Wend End