I'm fairly new to blitz3d but have programmed in a few other langauges (apple basic,atari basic, graforth, 6502 asm). I have written a program which takes a single surface .3ds mesh( created from a heightfield by cybermesh) and rebuilds it, creating surfaces based on elevation. then fetching tris from the source and assigning them to the proper surface. the program then saves the mesh using the b3dfile.bb functions, however when blitz loads the mesh it is not visible, I have tried everything I can think of (flipmesh, updatenormals) even retexturing the mesh to no avail....any ideas ?
Here is the created mesh prior to saving (quite visible lol)
Here is the created mesh prior to saving (quite visible lol)