I had a similar problem with Blitz3D, the way i fixed it was indeed opening and closing the stream every time i wanted to send information.
I would suggest not sending data every frame tho, you will still experience some lag because of the cued packets...
Insted try sending ever second, this is how i created an internet and lan playable racing game...
Hope that helps.
Ian
I would suggest not sending data every frame tho, you will still experience some lag because of the cued packets...
Insted try sending ever second, this is how i created an internet and lan playable racing game...
Hope that helps.
Ian