Blitzmax rendering overview

Miscellaneous Forums/General Discussion/Blitzmax rendering overview

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

DX support originally came out of no where, which leads me to believe it was a rushed effort.
You're entitled to believe whatever you want. Since BRL have been working intimately with the DirectX API for at least 5 years, I would propose that your belief is somewhat flawed.

The bottom line is, if you're shipping a puzzle game or something else that is not geared towards FPS gamers with the latest hardware, it would be suicide to default to OpenGL.
Nobody said anything about defaulting to OpenGL. Rob was claiming that DirectX was better on Windows, despite having earlier posted numbers to the contrary.

Well since you've ignored the two most popular ranges of consumer-level cards entirely,
How do you mean?

I'd have to say that many, many more of my customers are using Intel than are using Wildcat, FireGL and Quadro put together.
You have more customers with Intel chipsets than GeForce? That's odd. I was under the impression that nVidia had a 60% market share or something.

But far be it for me to argue against numbers you've made up.