3D Sound distortion and UpdateWorld()

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I've learned today about syncing animations with UpdateWorld(delta#). The animations runs well now, but certain 3D Sounds go wild. A shoot sound loaded as 3D gets distorted, whereas all the other 3D sounds seem fine. Changing the sound produces the same result. Only loading as a regular sound would play it as usual or removing the delta parameter in UpdateWorld(). Anyone else encountered this ? I guess it's difficuilt to reproduce since this sound is loaded within a bunch of others that behaves okay.

Thank you
Michael

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[Edit]
Doesn't matter anymore. Animating manually.