However, in full-screen mode there are two backbuffers, so if you call flip, the current backbuffer is blank, call flip again and you return back to the original one you drew. When I say blank, I'm just talking about the first time the app/game is run, not later on when you've drawn on both buffers.
Is this correct?
Is this correct?
Worse.
It's dependend on your video adapter and/or drivers -- I have three computers and a laptop, and found that one of them uses one backbuffer, two of them use two backbuffers, and the last one uses *three* backbuffers.
There was a thread about this a year ago: http://blitzbasic.com/Community/posts.php?topic=43274&hl=three%20backbuffers
Bottom line: you can never count on what's on your backbuffer. Depending on what it is you're changing, you can end up with flickering on some systems.