Thanks for the reply.
To be honest, my code does no real collision handling. It doesn't "stop" on collision, it simply just slides (leaves all complex stuff to BB3D)
As I say, 1.87 = Perfect, 1.88 onwards problem.
If a "compatiblity mode" could be added, that would be great. Also, if i could see your test code as well. But the fault looks like a BB3D one :-(
To be honest, my code does no real collision handling. It doesn't "stop" on collision, it simply just slides (leaves all complex stuff to BB3D)
As I say, 1.87 = Perfect, 1.88 onwards problem.
If a "compatiblity mode" could be added, that would be great. Also, if i could see your test code as well. But the fault looks like a BB3D one :-(