@ vivaigiochi
You've got a titling solution there so all you need is to include some timing routine to animate. Something like this in conjunction with what you have should work..
This will change the texture 10 frames a second.
Stevie
You've got a titling solution there so all you need is to include some timing routine to animate. Something like this in conjunction with what you have should work..
global MyTimer = millisecs() global Frame = 0 while not keydown(1) ;do other stuff if ( millisecs() - MyTimer ) > 100 ;change this value frame = ( frame + 1 ) mod 4 entitytexture cube, texture, frame MyTimer = millisecs() endif wend
This will change the texture 10 frames a second.
Stevie