Extracting a rotation from 3D points

Blitz3D Forums/Blitz3D Programming/Extracting a rotation from 3D points

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I plan to disable physics on building fragments (so they'll remain stationary) until an active physics object comes in contact with it. Otherwise, I'm sure it would be a nightmare, as you said.

I may try a 3rd part physics lib as a last resort, although I have some ideas which may get my current system to work. Thanks for all your help :)