The Editor that Beth likes to make uses lots of premade brushes. Morrowind was even worse.
There are room parts, sections of hallway, and then sub parts like supports and chests and other things. There are 3 sets of pieces for dungeons. Cave, Aylied, and Fort. They can be intermixed and are a lot in the game.
There is a lot of repetition... I notice it the least in the Fort type, the most in the caves.
It comes down to believeability. The forts would be repeatative because they are designed with quickness of creation and with premade plans for rooms that the army gives out... it makes sense that they would share a lot of the same basic looks.
The Ayelid underground actually does a fantastic job... It is believeable that they would re-use a lot of the same plans to create major structure types. The undergrounds just lack that extra polish that would come from variances that the Old Elves would have installed since they weren't in a rush and they were built of 100s of years...
The caves are terrible... they are majorly broken into mine types and natural types but share the same main parts... and they just don't feel natural due to their prefabness... however.. Morrowind was much worse in all these respects.
It is a product of how they can make such huge levels... however, where in morrowid it reduced the number of loadings... I don't see that in Oblivion... some cave sections are really really small... however.. It might be to make them less confusing to go through.. which I have found a lot to be true.
Imagine how long it would have taken to had design everything in this game. 16 square miles of over world, at least 50 oblivion gates, 250 underworld maps, 16 towns (that I've found) and countless houses and areas.
It would have taken years to do.
Go get the editor and see how you use it to make things... I made a few things for morrowind, so I know what I am talking about when it comes to how they made the levels.
All in all it doesn't bug me... I find it is the arangement of the parts that makes for interesting layouts and some of these dungeons are simply stunning in the play-through..
and Puki is only bored now that he has raped the game in god mode.
There are room parts, sections of hallway, and then sub parts like supports and chests and other things. There are 3 sets of pieces for dungeons. Cave, Aylied, and Fort. They can be intermixed and are a lot in the game.
There is a lot of repetition... I notice it the least in the Fort type, the most in the caves.
It comes down to believeability. The forts would be repeatative because they are designed with quickness of creation and with premade plans for rooms that the army gives out... it makes sense that they would share a lot of the same basic looks.
The Ayelid underground actually does a fantastic job... It is believeable that they would re-use a lot of the same plans to create major structure types. The undergrounds just lack that extra polish that would come from variances that the Old Elves would have installed since they weren't in a rush and they were built of 100s of years...
The caves are terrible... they are majorly broken into mine types and natural types but share the same main parts... and they just don't feel natural due to their prefabness... however.. Morrowind was much worse in all these respects.
It is a product of how they can make such huge levels... however, where in morrowid it reduced the number of loadings... I don't see that in Oblivion... some cave sections are really really small... however.. It might be to make them less confusing to go through.. which I have found a lot to be true.
Imagine how long it would have taken to had design everything in this game. 16 square miles of over world, at least 50 oblivion gates, 250 underworld maps, 16 towns (that I've found) and countless houses and areas.
It would have taken years to do.
Go get the editor and see how you use it to make things... I made a few things for morrowind, so I know what I am talking about when it comes to how they made the levels.
All in all it doesn't bug me... I find it is the arangement of the parts that makes for interesting layouts and some of these dungeons are simply stunning in the play-through..
and Puki is only bored now that he has raped the game in god mode.