Ok :-)
Remember it has to work both ways :)
'demonstration code to break tween angle 'note that angle1 and angle 2 will both move at their own pace 'with a gap between them from 0..360 to test SuperStrict Graphics 640,480,0 Global sourceAngle:Float , destAngle:Float Global angle1:Float = 0 Global angle2:Float = 15 While Not KeyHit(KEY_ESCAPE) Cls 'test tweenAngle angle1:+1 angle2:+1 If angle1>360 angle1 :- 360 If angle2>360 angle2 :- 360 Local ang:Float = TweenAngle( angle1 , angle2 , 0.5 ) 'draw DrawLine 320 , 240 , 320-Cos(ang)*32 , 240-Sin(ang)*32 Flip Wend Function TweenAngle:Float( p1:Float , p2:Float , t:Float) If Abs(p2 - p1) < 180 Return p1 + t * (p2 - p1) EndIf Return (p1 + t * (p2 + p1)) Mod 360 End Function
Remember it has to work both ways :)