Optimising Challenge

BlitzMax Forums/BlitzMax Programming/Optimising Challenge

That is my suspicion. As you can see, Tween works perfect - even for rotations, and is incredibly fast. However the problem is, when the target angle goes back to >=0, the source angle might be 360 or less. This causes the Tween function to rotate the opposite way rapidly, which looks very bad!

If only there was a way to modify the original fast tween? Perhaps BRL or someone will know?