there is a rendermonkey to ogre plugin for rendermonkey yeah. Only problem is that is that the rendermonkey exporter doesn't support multipass shaders.
BTW there's a pro version of Ofusion coming out soon that supposedly lets you use the standard max material editor and shader export, has some other must have features for physics, splines, and helper objects.
Waiting to see how much that costs, and how well things progress on the ogre3D Bmax front.
BTW there's a pro version of Ofusion coming out soon that supposedly lets you use the standard max material editor and shader export, has some other must have features for physics, splines, and helper objects.
Waiting to see how much that costs, and how well things progress on the ogre3D Bmax front.