Now that's gonna be tough ... I've tried to simulate a destructable brick wall using verlet. Getting blocks to rest on each other is very tough. I gave up in the end. I'd imagine arbitrary blocks will be a nightmare to simulate.
You'd probably have to construct each piece in such a way that they have additional constraints which can be used to align the axis'.
Personally, if you're going down this route, I think you should consider using one of the 3rd party physics libs which have these features inbuilt and may save you a few headaches in the long run.
Sorry I can't be of more help.
Stevie
You'd probably have to construct each piece in such a way that they have additional constraints which can be used to align the axis'.
Personally, if you're going down this route, I think you should consider using one of the 3rd party physics libs which have these features inbuilt and may save you a few headaches in the long run.
Sorry I can't be of more help.
Stevie