Yeah, I think that an arcade could use more along the lines of hybrid game design. What I mean by "hybrid" is clashing two different games together, use my imagination, and creating my own little niche in how to use one game, and combine it with another, like the one I'm doing now. Having that in an arcade cabinet would be ideal. That would sell, having two classic iconic games wrapped into one, and a whole new setting, that should work out well. Thanks Buggy, and I'll see what transpires with my game project. I'm going to develop my game around my X360 controller first, just to see how it plays. Then I'll create a separate version of the game for the arcade cabinet after the fact using the keyboard controls. BTW, here's how the controls should work on the X360 controller (if anyone wants to convert this from Blitz 3D to BlitzMax for porting into a console, be my guest, because it is really a 2D game with 3D graphics (I would've made it 3D, but it just wouldn't feel right)):
Tried to mouse-draw the game controller, but of course, my Wacom tablet couldn't fit the controller on it (it's only the 4x5 model, and maybe would've needed the 6x8 Wacom in order for the controller to fit), so I had to draw the controller the hard way, not easy. However, you get the idea of how this game's gonna be programmed...
Tried to mouse-draw the game controller, but of course, my Wacom tablet couldn't fit the controller on it (it's only the 4x5 model, and maybe would've needed the 6x8 Wacom in order for the controller to fit), so I had to draw the controller the hard way, not easy. However, you get the idea of how this game's gonna be programmed...