testing... what's wrong with this?

BlitzMax Forums/BlitzMax Beginners Area/testing... what's wrong with this?

Instance loading is not really possible if you use large images (keep in mind that only power of 2 is supported. if you give it something else, it will create the next larger power of 2 and just use the data you loaded). It first loads the pixeldata and then creates a texture out of it (depending on the flags it even creates mipmaps). This just takes its time.

BlitzPlus only needed to load the stuff straight to a DX surface, no further work ...