DavidTheDivingDonkey:
"then do the Maths"
Okay, I'll do the math.
According to this months Game Developer Magazine, the average salary for a commercial game programmer with less than three years experience, is $53K.
Let's assume said programmer works 9am to 9pm. That's 12 hours a day. Let us also assume they work seven days a week, 365 days a year, because, let's face it, you're a slave driver.
At that rate, you would have to pay that programmer $145 a day, which is $12 per hour at his rate of work of 12 hours per day.
It took me four weeks to write this. Maybe you could do it in less. But can you do it in less than HALF a day? I doubt it. Maybe you could do it in a week if you borrowed the design of the interface rather than figuring out how to make it work nicely yourself, and already knew how to use Blitzmax. If you were a programming GOD that is.
So you say $80 is unfair for a commercial license for a library that would take an experienced programmer at least two weeks to do? HA!
Ps:
I'm really tired of having this discussion every time I release a new system. It's simply economics. If I don't charge, I can't afford to write them. So either I charge, or the libs don't exist for you to license. And because of economies of scale, I have to charge as much as I do becayse there's not a lot of demand. I sell mostly shareware licensese, and I sell like two a month. So... yeah. I'm not getting rich here. I'm just charging enough that when you email me and demand support I'll have a reason not to tell you to shove off and to actually help you instead. :-)
"then do the Maths"
Okay, I'll do the math.
According to this months Game Developer Magazine, the average salary for a commercial game programmer with less than three years experience, is $53K.
Let's assume said programmer works 9am to 9pm. That's 12 hours a day. Let us also assume they work seven days a week, 365 days a year, because, let's face it, you're a slave driver.
At that rate, you would have to pay that programmer $145 a day, which is $12 per hour at his rate of work of 12 hours per day.
It took me four weeks to write this. Maybe you could do it in less. But can you do it in less than HALF a day? I doubt it. Maybe you could do it in a week if you borrowed the design of the interface rather than figuring out how to make it work nicely yourself, and already knew how to use Blitzmax. If you were a programming GOD that is.
So you say $80 is unfair for a commercial license for a library that would take an experienced programmer at least two weeks to do? HA!
Ps:
I'm really tired of having this discussion every time I release a new system. It's simply economics. If I don't charge, I can't afford to write them. So either I charge, or the libs don't exist for you to license. And because of economies of scale, I have to charge as much as I do becayse there's not a lot of demand. I sell mostly shareware licensese, and I sell like two a month. So... yeah. I'm not getting rich here. I'm just charging enough that when you email me and demand support I'll have a reason not to tell you to shove off and to actually help you instead. :-)