Here's to hoping then that the first dress will adress the common AI quirks I've read about, along with increasing game performance, as they did with Morrowind.
(well, sorta, Morrowind still has random crashes on my PC >.>)
Thing about distant lands I hate is that is makes the max viewing distance without it look so small, if I could boost that viewing distance maybe triple its current setting so I can actually "see" into the distance may I turn off the actual distant land option.
Just glad the Khajit race doesn't look retarded this time around, although I am a bit ticked off that they resorted to using retextured human hands & feet this time around, rather then their unique properties in the previous game.
(that being claws {they got fingernails in Obliv, wtf, doesn't look good with red/orange fur}, and digitigrade feet, which prohibited them from wearing common foot-wear.
What took me as a surprise though is that the entire game is voiced, when I saw the previews and all I was thinking only NPCs relating to the primary mission would speak, but nope, we got 1.8gb of compressed voice files for everyone, wonder if every NPC is unique, or if they recycle them throughout the journey.....
Hit lvl2 though, and currently getting my ass kicked by the Daedric warriors in the 1st Oblivion Portal you come across in the games main story passage, fun fun fun....now to find out where the hell my AI buddy ran off to near the start.
[EDIT] Actually haven't tried out the sub-options for the distant lands yet because it required a game restart (...)....will try that right after this harddrive defragmenter finishes itself up. I can live without objects in the far far distance, but I need that far land viewable for immersion purposes.
(well, sorta, Morrowind still has random crashes on my PC >.>)
Thing about distant lands I hate is that is makes the max viewing distance without it look so small, if I could boost that viewing distance maybe triple its current setting so I can actually "see" into the distance may I turn off the actual distant land option.
Just glad the Khajit race doesn't look retarded this time around, although I am a bit ticked off that they resorted to using retextured human hands & feet this time around, rather then their unique properties in the previous game.
(that being claws {they got fingernails in Obliv, wtf, doesn't look good with red/orange fur}, and digitigrade feet, which prohibited them from wearing common foot-wear.
What took me as a surprise though is that the entire game is voiced, when I saw the previews and all I was thinking only NPCs relating to the primary mission would speak, but nope, we got 1.8gb of compressed voice files for everyone, wonder if every NPC is unique, or if they recycle them throughout the journey.....
Hit lvl2 though, and currently getting my ass kicked by the Daedric warriors in the 1st Oblivion Portal you come across in the games main story passage, fun fun fun....now to find out where the hell my AI buddy ran off to near the start.
[EDIT] Actually haven't tried out the sub-options for the distant lands yet because it required a game restart (...)....will try that right after this harddrive defragmenter finishes itself up. I can live without objects in the far far distance, but I need that far land viewable for immersion purposes.