My first project that's worth mentioning is Anzoom3 (QBasic).
I made an image of it as i remember it because I don't have it anymore. I was about 13-14 (~2000) when I "released" it.

i didn't know how to use massives so the trees (green ovals) were static and enemies were attacking if a random number equaled zero or something.
The three white rectangles are stores (Weapon, Armor and Food store). When you moved, you lost some "dummy" and you had to eat to gain health and kill starve.
Finghting was something similar to mud. Randomly hitted each other. Something like that:
You hit goblin 5
You hit goblin 3
Goblin hits you 7
If you escaped the fight you'd lose some experience and money, but if you won you gained a little of money and exp.
I made an image of it as i remember it because I don't have it anymore. I was about 13-14 (~2000) when I "released" it.

i didn't know how to use massives so the trees (green ovals) were static and enemies were attacking if a random number equaled zero or something.
The three white rectangles are stores (Weapon, Armor and Food store). When you moved, you lost some "dummy" and you had to eat to gain health and kill starve.
Finghting was something similar to mud. Randomly hitted each other. Something like that:
You hit goblin 5
You hit goblin 3
Goblin hits you 7
If you escaped the fight you'd lose some experience and money, but if you won you gained a little of money and exp.