Yeah, I can read code thanks...I was probably a bit harsh when I said pointless, just not used that often generally and I was thinking more about compatibility with classic Blitz commands. It'd be easy enough to add them back and setting them to default to rw and rh.
the image will be as whole within VRAM and thus be power of 2 as it was loaded through BMs routines
Precisely! The UV settings have to take that into account, where as Image.width and Image.height do not.