Hi !
with Dreamora function... the image auto scale to the drawrect size ? How to not deform the image ?
Thanks
(note i invert some params into the dreamora function declaration)

with Dreamora function... the image auto scale to the drawrect size ? How to not deform the image ?
Thanks
(note i invert some params into the dreamora function declaration)

Strict Graphics 800,600 Global hImage:Timage = LoadImage ("griffe.png") SetImageHandle hImage, 0,0 Rem image: handle of the image you want to draw x , y: Position at which you want to draw the imagerect w,h: width and height of the imagerect you want to draw l,t: top left position on the image you want to start drawing (in pixels) dw,dh: Drawing height and width of the image part you want do draw. End Rem Function drawimagearea (image:TImage, x#, y#, w#, h#, l#, t#,dw#,dh#, frame:Int=0) Local origin_x#,origin_y# GetOrigin (origin_x,origin_y) Local l1# = l + w Local h1# = t + h Local x0#=-image.handle_x,x1#=x0+w Local y0#=-image.handle_y,y1#=y0+h If l1 > image.width x1 = x0 + w + image.width - l1 l1 = image.width EndIf If h1 > image.height y1 = y0 + h + image.height - h1 h1 = image.height EndIf If TGLImageFrame (image.frame(frame)) Local frame:TGLImageFrame = TGLImageFrame (image.frame(frame)) frame.u0 = l / image.width frame.v0 = t / image.height frame.u1 = (l1) / image.width frame.v1 = (h1) / image.height frame.Draw x0,y0,x0+dw,y0+dh,x+origin_x,y+origin_y frame.u0 = 0 frame.v0 = 0 frame.u1 = 1 frame.v1 = 1 Else Local frame:TD3D7ImageFrame = TD3D7ImageFrame(image.frame(frame)) frame.setUV (l/image.width, t/image.height, (l1) / image.width, (h1) / image.height) frame.Draw x0,y0,x0+dw,y0+dh,x+origin_x,y+origin_y frame.setUV (0,0,1,1) EndIf End Function Rem image: handle of the image you want to draw x , y: Position at which you want to draw the imagerect w,h: width and height of the imagerect you want to draw l,t: top left position on the image you want to start drawing (in pixels) dw,dh: Drawing height and width of the image part you want do draw. End Rem While Not KeyDown (KEY_ESCAPE) Cls SetColor 255, 255,255 DrawRect 300,100,200,150 DrawImage hImage, 250,100 DrawRect 300,300,200,150 DrawImagearea hImage, 300,300,200,150,50,0,200, 250 Flip Wend