My problem is I'm writing a fully resizeable windows gui app.
In this app I have a native 340x340 pixel image displayed in a canvas.
As soon as I resize the window you can see how each element is changed in shape. This looks a bit ugly. So I'm searching for a way to speed this up.
I have uploaded an alpha app, so you can see for yourself.
I'm not that good at explaining.
http://grisu.roxr.com/dfa.zip (2.4 MB)
If it is possible to use setscale for this I'm not sure how to calculate the new image scalefactor so that it fits the canvas size.
In this app I have a native 340x340 pixel image displayed in a canvas.
As soon as I resize the window you can see how each element is changed in shape. This looks a bit ugly. So I'm searching for a way to speed this up.
' Done on EVENT_WINDOWSIZE ClientW=ClientWidth(MyWindow) ClientH=ClientHeight(MyWindow) CanW=(ClientW-800)/2 CanH=(ClientH-401)/2 ' ^^these vars are used more than one time, so I store them in vars CoverIMG=ResizeImage:TImage(CoverIMG,(340+CanW),(340+CanH)) SetGadgetShape(MyCanvas:TGadget,ClientW-345-CanW,5,(340+CanW),(340+CanH)) (...setting other shapes...)
I have uploaded an alpha app, so you can see for yourself.
I'm not that good at explaining.
http://grisu.roxr.com/dfa.zip (2.4 MB)
If it is possible to use setscale for this I'm not sure how to calculate the new image scalefactor so that it fits the canvas size.