Shininess

BlitzMax Forums/BlitzMax OpenGL Programming/Shininess

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I'm currently trying to get shininess to work the same as it does in B3D.

Without textures, I can get it to work the same. I get a bright white spot in the corner of a sphere.

However, with textures the shininess is dimmer than in B3D. In B3D, shininess applied to a textured object still shows through as a bright white spot.

I'm using modulate blending for the texture, which is the default blend mode in B3D.

Any ideas?