>Thats a shader in there because depending on the angle >you look at the water it will be brighter darker.
You can do that with
. I've got that bit working and it looks nice. What I want to do is combine it with dot3 bumpmap but I can't get it working.
You can do that with
BrushShininess water_brush,1
. I've got that bit working and it looks nice. What I want to do is combine it with dot3 bumpmap but I can't get it working.