Built a computer using a Kelloggs cereal box, thin paper cards and knitting needles, aged 10 ish.
Wrote my very first computer programme using proper paper cards 1975 - aged 15.
My first commercial game (1984/5 I think) "Astrowarp" at the age of 25. This was for the ailing Atari 8 Bit computer range - it was fab I had dozens of colours on screen, multicoloured sprites, display list interrupts, most of the code was executed inside the vertical blank which made it totally clean on screen - no smearing, it used a font which was especially designed for the game too.
My first multiplayer game (1989) "Creative Dungeoneering" aged 30. Created using midi leads - you could hook up multiple Atari ST computers and play a D&D game which was moderated by the Dungeon Master on one ST.
My first professional commercial multimedia software (1996 aged 36) for British Gas - working for the last company I worked for. This was a CD-ROM for NVQ kids and covered an enormous amount of detail across the curriculum providing evidence and experience in a customer service representative environment.
My first commercial game written for a government client M42 ATM Simulator 2002 from my OWN company SmartScreen Digital Media Limited, aged 42 - yes Hitchhikers Guide was right, it was the answer to everything - work for yourself! ;)
Mousey and I wrote this in just 12 weeks from standing still - 800+ cars, coaches, lorries all actually driving along a strecth of motorway, with you drving amongst them, hand coded AI (nice one Mousey!), PS2 like front end, 12 pieces of varying styles of music to listen to as you cruised along, force feedback steering wheel, 4 different scenarios, following the rules of the highway.
These are what I would call some of the milestones in my computing life.
IPete2.
Wrote my very first computer programme using proper paper cards 1975 - aged 15.
My first commercial game (1984/5 I think) "Astrowarp" at the age of 25. This was for the ailing Atari 8 Bit computer range - it was fab I had dozens of colours on screen, multicoloured sprites, display list interrupts, most of the code was executed inside the vertical blank which made it totally clean on screen - no smearing, it used a font which was especially designed for the game too.
My first multiplayer game (1989) "Creative Dungeoneering" aged 30. Created using midi leads - you could hook up multiple Atari ST computers and play a D&D game which was moderated by the Dungeon Master on one ST.
My first professional commercial multimedia software (1996 aged 36) for British Gas - working for the last company I worked for. This was a CD-ROM for NVQ kids and covered an enormous amount of detail across the curriculum providing evidence and experience in a customer service representative environment.
My first commercial game written for a government client M42 ATM Simulator 2002 from my OWN company SmartScreen Digital Media Limited, aged 42 - yes Hitchhikers Guide was right, it was the answer to everything - work for yourself! ;)
Mousey and I wrote this in just 12 weeks from standing still - 800+ cars, coaches, lorries all actually driving along a strecth of motorway, with you drving amongst them, hand coded AI (nice one Mousey!), PS2 like front end, 12 pieces of varying styles of music to listen to as you cruised along, force feedback steering wheel, 4 different scenarios, following the rules of the highway.
These are what I would call some of the milestones in my computing life.
IPete2.