EasyTOK version 1.1

Blitz3D Forums/Blitz3D Programming/EasyTOK version 1.1

1. BUT do I have to create an entire scene?

Yes, specified in the doc ....


2. What if I want to just load a single object? What I want to do for example is load a mesh of a tennis racket for example and use that as an animated bofy. Can this be done?

Yes, look the function :
TOK_CreateABCube(Name$,Px#=0,Py#=0,Pz#=0,Pitch#=0,Yaw#=0,Roll#=0,Width#=1,Height#=1,Depth#=1,Sound$="",Red=255,Green=255,Blue=255,View%=1)

You can make a copy of this function to use a mesh instead
the createCube !!


3. also how do I change a balls bounciness?

Yes, specified in the doc ....


"4. The EasyTOk doc don't seem to include all the functions in the library."

No it's true but i have try to include the most used functions.


"5. And will EasyTok be expanded to include all the TokaMak functions?"

Of course :) But warning you can use only the functions permit by tokamak wrapper !!


6. The sound attached to a sphere seems to play eratically.

No the sound is correctly played, it's the Tokamak collision
detection the problem, to solve it use standard blitz
entitytype setting (better result)


You must consider EasyTok like a Base to be extended for
your hown using !