A tron/snake clone in GW-BASIC, when I was 13. (Geez! Just realized I first started programming 17 years ago. More than half my life. Now I feel old!)
Anyway, it looked pretty decent on my old monochrome XT system, until I first ran it on a color computer. Way too fast of course, and until then I had no idea I had picked bright green on a white background as the color scheme. :-)
The other thing I did back then was a text-based graphical adventure game... (e.g. you were steering around a guy made up of a CHR$(1) smiley face, slashes for the arms & legs, etc.). Walk through hallways, picking up items & manipulating them, getting past obstacles to see more hallways & other problems. cursor keys to move, and typing commands ('pick up axe', 'hit spider with axe', etc.)
Very pointless, countless of hours of work and an insane number of lines. Exceeded the limitations within GW-BASIC, so had to chain multiple sources together.
Anyway, it looked pretty decent on my old monochrome XT system, until I first ran it on a color computer. Way too fast of course, and until then I had no idea I had picked bright green on a white background as the color scheme. :-)
The other thing I did back then was a text-based graphical adventure game... (e.g. you were steering around a guy made up of a CHR$(1) smiley face, slashes for the arms & legs, etc.). Walk through hallways, picking up items & manipulating them, getting past obstacles to see more hallways & other problems. cursor keys to move, and typing commands ('pick up axe', 'hit spider with axe', etc.)
Very pointless, countless of hours of work and an insane number of lines. Exceeded the limitations within GW-BASIC, so had to chain multiple sources together.