But the question was in comparision with the old Blitz and with respect to that part, mentioning the pixelaccess problem and non-existant buffer drawing seemed usefull to me as it caused many problems by blitz3d->bm switchers in the past.
Well you're right ofcourse, but I imagine finding third party products that do what they want will be much less of a hurdle than automatic garbage collection and that whole objects thing. :o> How capable is BMax with 2D?
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