Playing around with BlitzMax Demo...

BlitzMax Forums/BlitzMax Beginners Area/Playing around with BlitzMax Demo...

No idea. I still don't know why I jumped from bb to bm... well at least its recent and I like programming with confusing languages because I'm a nerd =) lets look at the main menu in bm for modules...

Module Reference
Welcome to the BlitzMax module reference.

This section describes all commands contained in BlitzMax modules.

For a description of the BlitzMax programming language, please see the BlitzMax language reference.

If you're new to BlitzMax, you might want to look at these modules first:
Audio - Sound effects and noises
Max2D - 2D graphics and rendering
Timers - Creating and using timers
Streams - Reading and writing data
File system - Managing the file system
Polled input - Getting keyboard and mouse input
Joystick - Getting joystick input


Ok I would take it that modules are just sections of information about commands. And to answer your second question: the documentation sucks. Resort to asking your noobish questions in the forums here. However you should be able to find things kind-of-easily. Lets see... help>modules>graphics> now lets double click on the graphics tab and see what crap it has to offer.

Ok 7th thing down the page under "functions". There you specify your resolution, bit depth, screen refreshrate and gfxmode. (like full screen or whatever, which is '1' by the way.)

I'm 15 and moved from bb cause it was kind of old and I never did much with that anyway. In about a month I've already learnt oop from a very good tutorial, collision code (with rotation) and some basic writing to files. I wouldn't say its that easy, anyway ask me for tutorials if you want any... I go through lots :D

- Welcome to the wide world of kicking ass!