Today, I...
1. Started creating a verlette-based physics engine in C++, as a DLL (for Blitz3D) .
Recently (in the past week), I...
1. Finished the "Line Draw" tool in my editor so you can "draw" fences on the terrain (or hold Shift for straight lines)
2. Finished load/save functions for the editor.
3. Begun work on the terrain editing tools in the editor.
1. Started creating a verlette-based physics engine in C++, as a DLL (for Blitz3D) .
Recently (in the past week), I...
1. Finished the "Line Draw" tool in my editor so you can "draw" fences on the terrain (or hold Shift for straight lines)
2. Finished load/save functions for the editor.
3. Begun work on the terrain editing tools in the editor.