Over the weekend
Finalised the powerups interface design.
Tweaked shield regen and turbo boost. Added these features as explanatory sections in the training level.
Designed the particle fx that will serve as an 'e-smokebomb', which confuses enemy tank targeting.
And in Oblivion
Travelled up above the treeline and discovered a ruined fort guarded by skeletons.
Spelunked a couple of caves.
Met a woman living in a house and stole her rake.
Finalised the powerups interface design.
Tweaked shield regen and turbo boost. Added these features as explanatory sections in the training level.
Designed the particle fx that will serve as an 'e-smokebomb', which confuses enemy tank targeting.
And in Oblivion
Travelled up above the treeline and discovered a ruined fort guarded by skeletons.
Spelunked a couple of caves.
Met a woman living in a house and stole her rake.