Debug build using more RAM than non-debug?

BlitzMax Forums/BlitzMax Programming/Debug build using more RAM than non-debug?

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OK, here's another one which has me stumped. The debug build of my game takes up about 10mb less RAM than the non-debug version. Any reasons why this may be happening?

EDIT:

Woops! I worded that the opposite way! My debug version is actually using LESS ram than the non-debug build!

/brain fried from 10-day long programming session