oh definitely i understand it's a WIP... and the shots 'may not represent the quality of the final product' :)
even at this stage it looks really good... i just popped up with those suggestions, mostly 'cause i've been working on a similar thing in my engine (see second half of this vid --> http://home.att.net/~subbase1/ProgRept29.wmv ) for the sub thing... fire and reflections at night... the vid is bad quality, but it's short and will give you an idea of how i got it working (problem though getting the effect to show on lightmapped objects as well)...
as for the ground fog... download and take a look at this demo that was recently posted...
--> http://www.blitzbasic.com/Community/posts.php?topic=57575
look towards the sky, and move the viewpoint above the clouds... might give you an idea of how something similar might be made into ground fog...
... then tell me what you came up with :)
--Mike
even at this stage it looks really good... i just popped up with those suggestions, mostly 'cause i've been working on a similar thing in my engine (see second half of this vid --> http://home.att.net/~subbase1/ProgRept29.wmv ) for the sub thing... fire and reflections at night... the vid is bad quality, but it's short and will give you an idea of how i got it working (problem though getting the effect to show on lightmapped objects as well)...
as for the ground fog... download and take a look at this demo that was recently posted...
--> http://www.blitzbasic.com/Community/posts.php?topic=57575
look towards the sky, and move the viewpoint above the clouds... might give you an idea of how something similar might be made into ground fog...
... then tell me what you came up with :)
--Mike